Çatalhöyük, Shrine 10 Sequence All Props
3D Studio Max model exported in FBX for Unity 3D
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Description | 3D model optimized for real-time visualization. The .FBX can be re-imported in 3D Studio Max or other compatible 3D modeling software for further editing |
Technical Details | This file only includes the geometry of the 3D model and related UV coordinates generated in 3D Studio Max with texture unwrap modifier. All related Diffuse maps are embedded in the FBX. When importing this file in your 3D modeling software, a .FBM folder will be created in the same folder of this .FBX. The .FBM folder includes all the Diffuse maps. To improve the visual quality of the renders, you have to manually create multitexture materials adding Normal maps and Reflection maps per each material in the 3D model |
Props All Texture Maps
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Description | Collection of all Diffuse, Normal, and Reflections maps used in the components of this model. This archive includes textures for the following materials: Baskers, Ladder, Miscellaneous |
Technical Details | All textures were created/rendered in 3D Studio Max. Diffuse maps were edited in PhotoShop with Solidify plugin. Normal and Reflection maps are not linked to the material in the FBX. If you chose to create multitexture materials, please add those to your new materials in your 3D modeling software's material editor. If normal maps do not provide enough depth to the model, please recreate them in Unity or Crazy Bump third party app |
3D Studio Max model exported in X3D format
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Description | 3D model optimized for real-time visualization. The .X3D can be re-imported in 3D Studio Max or other compatible 3D modeling software for further editing |
Technical Details | This open file format can be used with the vast majority of 3-D modeling and visualization software. It only includes the geometry of the 3D model and related UV coordinates generated in 3D Studio Max with texture unwrap modifier. All related Diffuse maps are available as a zip file/subcomponent of the .FBX model |
- Collection
- Cite This Work
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Lercari, Nicola; Busacca, Gesualdo; Cox, Grant; Aboulhosn, Jad; Guillem, Anaïs; Campiani, Arianna (2019). Çatalhöyük, Shrine 10 Sequence All Props. In Data from: A Glimpse through Time and Space: Visualizing Spatial Continuity and History-making at Çatalhöyük, Turkey. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0HM56TF
- Description
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Collection of items used to decorate the Shrine 10 Sequence buildings included in this collection. Although their shapes and hypothetical location is based on discussion with Çatalhöyük archaeologists, these props are conjectural as no evidence on their finding in that location was documented by archaeologists. They are used to make the virtual reconstruction more experiential and realistic
- Scope And Content
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Updates to the preceding (2018) version: metadata were updated (description was revised to match language in the paradata); a new open format version of the 3-D model was added (.x3d)
- Date Collected
- 2017
- Creation Date
- 2018 to 2019
- Date Issued
- 2019
- Authors
- Principal Investigator
- Research Team Members
- Contributor
- Geographic
- Topics
- Cartographics
Point: 37.672122,32.823508
Formats
View formats within this collection
- Language
- No linguistic content; Not applicable
- Identifier
- Related Resources
- Lercari, N., Busacca, G. 2020. A Glimpse through Time and Space: Visualizing Spatial Continuity and History Making at Çatalhöyük, Turkey. Journal of Eastern Mediterranean Archaeology and Heritage Studies, 8 (2): 99-122. https://doi.org/10.5325/jeasmedarcherstu.8.2.0099
- Assorted Photoshop plug-ins from Flaming Pear Software: http://www.flamingpear.com/freebies.html
- 2018 version (pre-peer review) of this item: Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad (2018). Çatalhöyük, 'Shrine' 10 Sequence All Props. In Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0WD3XWM
- De Contenson, H. (1968). J. Mellaart: Çatal Hüyük: A Neolithic Town in Anatolia. London: Thames and Hudson, 1967. 232 pp., 136 pls. (15 in colour), 56 figs. 84s. Antiquity, 42(165), 72-74. https://n2t.net/ark:/13960/t7gq8jb1x. https://doi.org/10.1017/S0003598X00033998
- Building 24 excavation data provided by Çatalhöyük Research Project: https://db.catalhoyuk.com/database/catal/BuildingSheet.asp?num=24
Primary associated publication
Software
Previous version
Reference
Other resource
- License
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Creative Commons Attribution-NonCommercial 4.0 International Public License
- Rights Holder
- UC Regents
- Copyright
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Under copyright (US)
Use: This work is available from the UC San Diego Library. This digital copy of the work is intended to support research, teaching, and private study.
Constraint(s) on Use: This work is protected by the U.S. Copyright Law (Title 17, U.S.C.). Use of this work beyond that allowed by "fair use" or any license applied to this work requires written permission of the copyright holder(s). Responsibility for obtaining permissions and any use and distribution of this work rests exclusively with the user and not the UC San Diego Library. Inquiries can be made to the UC San Diego Library program having custody of the work.
- Digital Object Made Available By
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Research Data Curation Program, UC San Diego, La Jolla, 92093-0175 (https://lib.ucsd.edu/rdcp)
- Last Modified
2023-06-06