Çatalhöyük, South Area, Shrine 10 Virtual Reconstruction - All Buildings
3-D render of all superimposed buildings in the sequence
Description | 3-D render displaying Shrine 10 Sequence levels. It was created in Unity 3D |
Technical Details | Snapshot captured in Unity 3D. File format is PNG |
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Unity 3D app including Win64 Executable and all 3D assets
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Description | This archive includes a fully functional demo of the 3-D reconstruction app we created in Unity 3D. The app only runs on Win64 computers. |
Technical Details | This app was created in Unity 3D version 2018.2.14. To run the app, please do the following: Unzip this file on your Win64 PC. Open the unzipped folder, browse inside the folder Binary, then double click on Shrine 10 Final 2.exe to launch the app. A pop-up window will prompt resolution and quality settings. Chose what fits best your PC performance and graphics specs (i.e. Ultra for fairly performing machines). Start navigating the 3-D reconstructions using standard WASD keys and mouse. To display the interactive controls help, hold down [H] key. |
Unity 3D app project folder
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Description | This file includes all assets needed to recreate the entire Shrine 10 Sequence 3-D reconstruction demo in the game engine Unity 3D version 2018.2.14. It features the entire Unity app with multiple scenes, our custom camera for realistic rendering, and scene exploration tools. The first Scene includes all of the buildings in the Shrine 10 Sequence with realistic graphics shaders, which can be used to explore individual 3-D reconstructions of buildings and explore the lighting condition in Neolithic interior environments. To improve lighting simulation, the relative position of buildings in Scene 1 does not represent the archaeological record and documented building elevation.The second Scene includes all of the buildings in the Shrine 10 Sequence with correct elevations and overlay. To improve legibility of overlapping architectural features and floors, this scene does not provide realistic light and materials rendering. |
Technical Details | This Unity project was created in Unity 2018.2.14. and may not be compatible with older or newer versions of this game engine. To edit, run, and rebuild the demo in Unity, please do the following: Open a web browser and copy paste the following link in the address bar https://unity3d.com/get-unity/download. Then select Download Unity Hub and start downloading the game engine. Once download is complete, browse to Unity Hub executable installer and launch it. Then go back to your browser and copy paste the following link https://unity3d.com/get-unity/download/archive. Locate Unity 2018.2.14 and hit the green button "Unity Hub" next to it and accept to open the link with Unity Hub. It will take a while to download this version of Unity (several GBs large).You can monitor download progress directly in Unity Hub. In the meantime, unzip the file S.10_SequenceDemoProject.zip into a known folder in your machine. Once the installation of Unity version 2018.2.14 is complete in Unity Hub, switch to Projects tab, hit ADD then navigate to the folder where you unzipped the S.10_SequenceDemoProject.zip file and select it. Launch the Shrine 10 Final 2 project and before hitting Play in the Unity Editor, make sure to double click on the scene titled Core located in the Assets pane and then wait for Core's assets to be listed in the Hierarchy pane (left). That is where we stored the game and all its settings and code. Start navigating the 3-D reconstructions. To display the interactive controls help, hold down [H] key. Just remember that you cannot make permanent edits while the game engine is running. To do so, just edit the scene Core in the Unity Editor. Note that sometimes when importing the Unity project, the package manager will fail. This is marked by a bunch of errors in the Unity console saying “enable X or Y in the package manager” and if you attempt to access Window > Package Manager the window will be empty and blank. To resolve this, with the Unity editor open, delete the Packages folder in the root directory from Windows Explorer or Finder for macOS. There will be a brief reimport and the scripting errors will resolve themselves. |
- Collection
- Cite This Work
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Lercari, Nicola; Busacca, Gesualdo; Cox, Grant; Aboulhosn, Jad; Guillem, Anaïs; Campiani, Arianna (2019). Çatalhöyük, South Area, Shrine 10 Virtual Reconstruction - All Buildings. In Data from: A Glimpse through Time and Space: Visualizing Spatial Continuity and History-making at Çatalhöyük, Turkey. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0VT1QFC
- Description
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3-D reconstruction of the entire Çatalhöyük Shrine 10 sequence of buildings (Buildings 17-6-24/VII.10-VI.B.10-VI.A.10) in the South Area. This sequence is one of the longest and most repetitiously reconstructed sequence of buildings ever documented at Çatalhöyük, encompassing the early and middle levels of the East mound. This 3-D reconstruction is based on multifaceted archaeological data, encompassing two very different investigation periods and research methodologies: the first being the legacy data from Mellaart’s excavations in the 1960s, upon which the reconstruction of Shrines VI.10 and VII.10 are based, comprised mainly of excavation plans, hypothetical reconstructions, textual descriptions and a limited photographic corpus; the other being a larger, more detailed and more diversified dataset produced by the ÇRP between the 1990s and the present—that we used for the reconstruction of Buildings 6 and 17. This second collection of data includes excavator’s discussions and diaries, GIS-based plans, a massive archive of photographs and videos, published annual reports (e.g. Çatalhöyük 2015), and final publication
- Scope And Content
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Updates to the preceding (2018) version: Win 10 Unity app was updated to include revised 3-D models and new light setup; the entire Unity app project folder was added as a subcomponent instead of a .unitypackage file that included all the objects in the 2018 collection
- Date Collected
- 2017
- Creation Date
- 2018 to 2019
- Date Issued
- 2019
- Authors
- Principal Investigator
- Research Team Members
- Contributor
- Geographic
- Topics
- Cartographics
Point: 37.672122,32.823508
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- Language
- No linguistic content; Not applicable
- Identifier
- Related Resources
- Lercari, N., Busacca, G. 2020. A Glimpse through Time and Space: Visualizing Spatial Continuity and History Making at Çatalhöyük, Turkey. Journal of Eastern Mediterranean Archaeology and Heritage Studies, 8 (2): 99-122. https://doi.org/10.5325/jeasmedarcherstu.8.2.0099
- Unity Asset Packages: https://docs.unity3d.com/Manual/AssetPackages.html
- Unity User Manual: https://docs.unity3d.com/Manual/
- 2018 version (pre-peer review) of this item: Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad (2018). Çatalhöyük, South Area, 'Shrine' 10 All Buildings. In Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0057D8C
- Hodder, I. 2007. Çatalhöyük in the Context of the Middle Eastern Neolithic. Annual Review of Anthropology 36 (1):105-120. https://doi.org/10.1146/annurev.anthro.36.081406.094308
- Hodder, I. 2014. Introduction and Summary of Summaries. In Integrating Çatalhöyük: Themes from the 2000-2008 Seasons, edited by I. Hodder: British Institute of Archaeology at Ankara; Cotsen Institute of Archaeology Press. ISBN 978-1-898249-32-0.
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- License
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Creative Commons Attribution-NonCommercial 4.0 International Public License
- Rights Holder
- UC Regents
- Copyright
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Under copyright (US)
Use: This work is available from the UC San Diego Library. This digital copy of the work is intended to support research, teaching, and private study.
Constraint(s) on Use: This work is protected by the U.S. Copyright Law (Title 17, U.S.C.). Use of this work beyond that allowed by "fair use" or any license applied to this work requires written permission of the copyright holder(s). Responsibility for obtaining permissions and any use and distribution of this work rests exclusively with the user and not the UC San Diego Library. Inquiries can be made to the UC San Diego Library program having custody of the work.
- Digital Object Made Available By
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Research Data Curation Program, UC San Diego, La Jolla, 92093-0175 (https://lib.ucsd.edu/rdcp)
- Last Modified
2023-06-06