Çatalhöyük, South Area, Building 17.2.2
3-D render of south east corner of building
Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is PNG |
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3-D render of south east corner of building
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Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is open EXR |
B17_2_2_SE data uncertainty visualization
Description | Visualization of data uncertainty in the 3-D reconstruction of the SE areas of Building 17_2_2 using color coding. Elements in green are documented (plans and photos), in yellow are hypothetical (inferred from archaeological data or by analogy with similar context), and in red are conjectural. |
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3-D render of south west corner of building
Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is PNG |
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Embed URL
Embed Image
3-D render of south west corner of building
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Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is open EXR |
B17_2_2_SW data uncertainty visualization
Description | Visualization of data uncertainty in the 3-D reconstruction of the SW areas of Building 17_2_2 using color coding. Elements in green are documented (plans and photos), in yellow are hypothetical (inferred from archaeological data or by analogy with similar context), and in red are conjectural. |
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Building Elevation and Burial Data Table
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Description | Spreadsheet provides information retrieved during virtual reconstruction process. It includes data on floors elevation, floor elevation average, floor relative height (calculated from underlying floor), floor absolute height (to be used in game engine, GIS, CAD), inhumated skeletons count, and notes on burials |
Technical Details | Use floor relative height included in this table to recreate the superimposed sequence of buildings in your game engine of choice |
Virtual Reconstruction Argumentation Paradata
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Description | Archive includes six paradata tables containing variables that retain their meaning across tablespreadsheet. They provide detailed information on: 1) the argumentation process that produced the virtual reconstruction of this building including project name, type, involved actors, and their roles; 2) the research underpinning the argumentation process that produced the virtual reconstruction of this building including what type of documents, their URL, what actors were involved, etc.; 3) the identification of propositional objects in the virtual reconstruction of this building; 4) the assumptions we made to define overall building functions and associate them to specific identified objects; 5) the inference choices we made to geometrically reconstruct identified objects/components in this building and associated functions; 6) the results of our argumentation (this paradata basically mirrors the building's metadata in this collection). |
Technical Details | Based on CIDOC CRM 6.2.1 ontology and CRMinf 0.7 extension |
Related Publications | Bruseker, George, Guillem Anaïs, and Carboni Nicola. 2015. Semantically Documenting Virtual Reconstruction: Building a Path to Knowledge Provenance. In ISPRS Annals of Photogrammetry, Remote Sensing & Spatial Information Sciences. Vol. II-5/W3. Taipei. |
Unity 3D custom asset package of B17_2_2
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Description | This file includes all assets needed to recreate the Building 17_2_2 in the game engine Unity 3D. It features 3-D models, materials, and texture maps only, no camera nore multiple scenes. |
Technical Details | This custom asset package was created in Unity 2018.2 and may not be compatible with older versions of this game engine. To edit, run, and rebuild the demo in Unity, please do the following: Download and install Unity 3D 2018.2 or later at https://unity3d.com/get-unity/download. Create a New Project you want to import Assets into. Choose Assets > Import Package > Custom Package… to bring up File Explorer (Windows) or Finder (Mac). Select the package you want from Explorer or Finder, and the Import Unity Package dialog box displays, with all the items in the package pre-checked, ready to install. (See Fig 4: New install Import Unity Package dialog box.). Run the Game Engine by clicking Play. Start navigating the 3-D reconstructions. To display the interactive controls help, hold down [H] key |
3D Studio Max model exported in FBX format
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Description | 3D model optimized for real-time visualization. The .FBX can be re-imported in 3D Studio Max or other compatible 3D modeling software for further editing |
Technical Details | This file only includes the geometry of the 3D model and related UV coordinates generated in 3D Studio Max with texture unwrap modifier. All related Diffuse maps are embedded in the FBX. When importing this file in your 3D modeling software, a .FBM folder will be created in the same folder of this .FBX. The .FBM folder includes all the Diffuse maps. To improve the visual quality of the renders, you have to manually create multitexture materials adding Normal maps and Reflection maps per each material in the 3D model |
B17_2_2 All Texture Maps
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Description | Collection of all Diffuse, Normal, and Reflections maps used in the components of this model. This archive includes textures for the following materials: PlasterFeatures, Roof, Walls, WoodBeams |
Technical Details | All textures were created/rendered in 3D Studio Max. Diffuse maps were edited in PhotoShop with Solidify plugin. Normal and Reflection maps are not linked to the material in the FBX. If you chose to create multitexture materials, please add those to your new materials in your 3D modeling software's material editor. If normal maps do not provide enough depth to the model, please recreate them in Unity or Crazy Bump third party app |
3D Studio Max model exported in X3D format
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Description | 3D model optimized for real-time visualization. The .X3D can be re-imported in 3D Studio Max or other compatible 3D modeling software for further editing |
Technical Details | This open file format can be used with the vast majority of 3-D modeling and visualization software. It only includes the geometry of the 3D model and related UV coordinates generated in 3D Studio Max with texture unwrap modifier. All related Diffuse maps are available as a zip file/subcomponent of the .FBX model |
- Collection
- Cite This Work
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Lercari, Nicola; Busacca, Gesualdo; Cox, Grant; Aboulhosn, Jad; Guillem, Anaïs; Campiani, Arianna (2019). Çatalhöyük, South Area, Building 17.2.2. In Data from: A Glimpse through Time and Space: Visualizing Spatial Continuity and History-making at Çatalhöyük, Turkey. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0CV4G34
- Description
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3-D reconstruction of Çatalhöyük, South Area, Building 17 phase 2.2. This building is the earliest Neolithic house excavated in the Shrine 10 sequence. Building 17 contained as many as twenty-two burials, and its walls, especially the eastern one, were painted multiple times with monochromatic red or black panels as well as with geometric motifs. The arrangement of internal features in the building changed rather frequently across its lifespan, in particular the location of its ovens: the building starts with two ovens located at the opposite southwest and northeast corners of the main room, the latter being rebuilt and slightly relocated multiple times; the middle phases of the building (B17.D) have a single oven in the northeastern corner; during the last phase (B17.B), instead, the only attested oven is located in the southwestern corner. The model of Building 17.2.2. includes two clay ovens in both the northeast and south areas of the house (which is a common feature in contemporaneous buildings in the settlement and not documented in later phases) and red panel and geometric motif on the east wall.
- Scope And Content
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Updates to the preceding (2018) version: metadata were updated (author info were added to all items at the subcomponent level and related publications were updated); uncertainty maps were updated; elevation and burial info metadata were updated adding level, temporal group, and chronological range info; paradata spreadsheet capturing 3D modeling argumentation info was added; Unity assets package (.unityPackage) was updated; 3D model (.fbx)was updated and a new open format version was added (.x3d)
- Date Collected
- 2017 to 2019
- Creation Date
- 2018 to 2019
- Date Issued
- 2019
- Authors
- Principal Investigator
- Research Team Members
- Contributor
- Geographic
- Topics
- Cartographics
Point: 37.672122,32.823508
Formats
View formats within this collection
- Language
- English
- Identifier
- Related Resources
- Lercari, N., Busacca, G. 2020. A Glimpse through Time and Space: Visualizing Spatial Continuity and History Making at Çatalhöyük, Turkey. Journal of Eastern Mediterranean Archaeology and Heritage Studies, 8 (2): 99-122. https://doi.org/10.5325/jeasmedarcherstu.8.2.0099
- Assorted Photoshop plug-ins from Flaming Pear Software: http://www.flamingpear.com/freebies.html
- Unity Asset Packages: https://docs.unity3d.com/Manual/AssetPackages.html
- Unity User Manual: https://docs.unity3d.com/Manual/
- 2018 version (pre-peer review) of this item: Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad (2018). Çatalhöyük, South Area, Building 17.2.2. In Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0G44NMM
- Farid, S. 2007a. Level IX Relative Heights, Building 2, Buildings 22 & 16 and Building 17. In Excavating Çatalhöyük: South, North, and KOPAL Area Reports from the 1995–99 Seasons, edited by I. Hodder: McDonald Institute for Archaeological Research; British Institute of Archaeology at Ankara. https://www.jstor.org/stable/10.18866/j.ctt1pd2khp.14
- Archive Report 2017: https://www.catalhoyuk.com/archive_reports/2017
- Building 17 excavation data provided by Çatalhöyük Research Project: https://db.catalhoyuk.com/database/catal/BuildingSheet.asp?num=17
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- License
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Creative Commons Attribution-NonCommercial 4.0 International Public License
- Rights Holder
- UC Regents
- Copyright
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Under copyright (US)
Use: This work is available from the UC San Diego Library. This digital copy of the work is intended to support research, teaching, and private study.
Constraint(s) on Use: This work is protected by the U.S. Copyright Law (Title 17, U.S.C.). Use of this work beyond that allowed by "fair use" or any license applied to this work requires written permission of the copyright holder(s). Responsibility for obtaining permissions and any use and distribution of this work rests exclusively with the user and not the UC San Diego Library. Inquiries can be made to the UC San Diego Library program having custody of the work.
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Research Data Curation Program, UC San Diego, La Jolla, 92093-0175 (https://lib.ucsd.edu/rdcp)
- Last Modified
2023-06-06