Çatalhöyük, South Area, 'Shrine' VII.10 (Building 24 in Hodder's documentation)
3-D render of south east corner of building
Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is PNG |
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3-D render of south east corner of building
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Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is open EXR |
B6_3_SE data uncertainty visualization
Description | Visualization of data uncertainty in the 3-D reconstruction of the SE areas of Building 24_S.VII.10_ using color coding. Elements in green are documented (plans and photos), in yellow are hypothetical (inferred from archaeological data or by analogy with similar context), and in red are conjectural. |
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3-D render of south west corner of building
Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is PNG |
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3-D render of south west corner of building
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File Format |
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Description | Hyper-realistic 3-D render created in V-Ray plug-in for 3D Studio Max |
Technical Details | UHD resolution (4K). File is very large at 3,840 x 2,160 pixels. File format is open EXR |
B17_2_2_SW data uncertainty visualization
Description | Visualization of data uncertainty in the 3-D reconstruction of the SW areas of Building 24_S.VII.10 using color coding. Elements in green are documented (plans and photos), in yellow are hypothetical (inferred from archaeological data or by analogy with similar context), and in red are conjectural. |
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Building Elevation and Burial Data Table
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Description | Spreadsheet provides information retrieved during virtual reconstruction process. It includes data on floors elevation, floor elevation average, floor relative height (calculated from underlying floor), floor absolute height (to be used in game engine, GIS, CAD), inhumated skeletons count, and notes on burials |
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Technical Details | Use floor relative height included in this table to recreate the superimposed sequence of buildings in your game engine of choice |
Unity 3d asset package including 3D model, materials (graphic shaders), and texture maps
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Description | This file includes all assets needed to recreate the Building 24_S.VII.10 in the game engine Unity 3D. It features 3-D models, materials, and texture maps only, no camera nore multiple scenes. |
Technical Details | This custom asset package was created in Unity 2018.2 and may not be compatible with older versions of this game engine. To edit, run, and rebuild the demo in Unity, please do the following: Download and install Unity 3D 2018.2 or later at https://unity3d.com/get-unity/download. Create a New Project you want to import Assets into. Choose Assets > Import Package > Custom Package… to bring up up File Explorer (Windows) or Finder (Mac). Select the package you want from Explorer or Finder, and the Import Unity Package dialog box displays, with all the items in the package pre-checked, ready to install. (See Fig 4: New install Import Unity Package dialog box.). Run the Game Engine by clicking Play. Start navigating the 3-D reconstructions. To display the interactive controls help, hold down [H] key. |
3D Studio Max model exported in FBX for Unity 3D
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Description | 3D model optimized for real-time visualization. The .FBX can be re-imported in 3D Studio Max or other compatible 3D modeling software for further editing |
Technical Details | This file only includes the geometry of the 3D model and related UV coordinates generated in 3D Studio Max with texture unwrap modifier. All related Diffuse maps maps are embedded in the FBX. When importing this file in your 3D modeling software, a .FBM folder will be created in the same folder of this .FBX. The .FBM folder includes all the Diffuse maps. To improve the visual quality of the renders, you have to manually create multitexture materials adding Normal maps and Reflection maps per each material in the 3D model |
B24-S.VII.10 All Texture Maps
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Description | Collection of all Diffuse, Normal, and Reflections maps used in the components of this model. This archive includes textures for the following materials: PlasterFeatures&Walls, Roof, WoodBeams |
Technical Details | All textures were created/rendered in 3D Studio Max. Diffuse maps were edited in PhotoShop with Solidify plugin. Normal and Reflection maps are not linked to the material in the FBX. If you chose to create multitexture materials, please add those to your new materials in your 3D modeling software's material editor. If normal maps do not provide enough depth to the model, please recreate them in Unity or Crazy Bump third part app |
- Collection
- Cite This Work
-
Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad (2018). Çatalhöyük, South Area, 'Shrine' VII.10 (Building 24 in Hodder's documentation). In Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0KW5DCG
- Description
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3-D reconstruction of Çatalhöyük, South Area, 'Shrine' VII. Lying directly on top of Building 6, ‘Shrine’ VII.10 was almost completely excavated by Mellaart in the 1960s, with the exception of its walls and parts of two small side rooms to the northwest and southwest of the building, all of which were excavated in the 1990s with the name of Building 24. This building was almost entirely excavated by James Mellaart in the 1960s but its side storage room. The number of burials from this building and their details are not reported by Mellaart. This model features a bucranium hanging from the north wall, platforms arranged along the western, northern, and eastern walls and the oven located in the dirty area in the south part of the house
- Date Collected
- 2017
- Date Issued
- 2018
- Authors
- Principal Investigator
- Research Team Members
- Contributor
- Geographic
- Topics
- Cartographics
Point: 37.672122,32.823508
Formats
View formats within this collection
- Language
- English
- Identifier
- Related Resources
- Unity Asset Packages: https://docs.unity3d.com/Manual/AssetPackages.html
- 2019 version (post-peer review) of this item: Lercari, Nicola; Busacca, Gesualdo; Cox, Grant; Aboulhosn, Jad; Guillem, Anaïs; Campiani, Arianna (2019). Çatalhöyük, South Area, Building 24 - Shrine VII.10. In Data from: A Glimpse through Time and Space: Visualizing Spatial Continuity and History-making at Çatalhöyük, Turkey. UC San Diego Library Digital Collections. https://doi.org/10.6075/J04B2ZN0
- De Contenson, H. (1968). J. Mellaart: Çatal Hüyük: A Neolithic Town in Anatolia. London: Thames and Hudson, 1967. 232 pp., 136 pls. (15 in colour), 56 figs. 84s. Antiquity, 42(165), 72-74. https://doi.org/10.1017/S0003598X00033998
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- License
-
Creative Commons Attribution-NonCommercial 4.0 International Public License
- Rights Holder
- UC Regents
- Copyright
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Under copyright (US)
Use: This work is available from the UC San Diego Library. This digital copy of the work is intended to support research, teaching, and private study.
Constraint(s) on Use: This work is protected by the U.S. Copyright Law (Title 17, U.S.C.). Use of this work beyond that allowed by "fair use" or any license applied to this work requires written permission of the copyright holder(s). Responsibility for obtaining permissions and any use and distribution of this work rests exclusively with the user and not the UC San Diego Library. Inquiries can be made to the UC San Diego Library program having custody of the work.
- Digital Object Made Available By
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Research Data Curation Program, UC San Diego, La Jolla, 92093-0175 (https://lib.ucsd.edu/rdcp)
- Last Modified
2023-05-22