Çatalhöyük, 'Shrine' 10 Sequence All Props
3D Studio Max model exported in FBX for Unity 3D
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Description | 3D model optimized for real-time visualization. The .FBX can be re-imported in 3D Studio Max or other compatible 3D modeling software for further editing |
Technical Details | This file only includes the geometry of the 3D model and related UV coordinates generated in 3D Studio Max with texture unwrap modifier. All related Diffuse maps maps are embedded in the FBX. When importing this file in your 3D modeling software, a .FBM folder will be created in the same folder of this .FBX. The .FBM folder includes all the Diffuse maps. To improve the visual quality of the renders, you have to manually create multitexture materials adding Normal maps and Reflection maps per each material in the 3D model |
Props All Texture Maps
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Description | Collection of all Diffuse, Normal, and Reflections maps used in the components of this model. This archive includes textures for the following materials: Baskers, Ladder, Miscellaneous |
Technical Details | All textures were created/rendered in 3D Studio Max. Diffuse maps were edited in PhotoShop with Solidify plugin. Normal and Reflection maps are not linked to the material in the FBX. If you chose to create multitexture materials, please add those to your new materials in your 3D modeling software's material editor. If normal maps do not provide enough depth to the model, please recreate them in Unity or Crazy Bump third part app |
- Collection
- Cite This Work
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Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad (2018). Çatalhöyük, 'Shrine' 10 Sequence All Props. In Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0WD3XWM
- Description
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Collection of items used to decorate the 'Shrine' 10 Sequence buildings included in this collection. These props are speculative as no evidence was documented by archaeologists. They are used to make the virtual reconstruction more experiential and realistic
- Date Collected
- 2017
- Date Issued
- 2018
- Author
- Principal Investigator
- Research Team Members
- Contributor
- Geographic
- Topics
- Cartographics
Point: 37.672122,32.823508
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- Language
- No linguistic content; Not applicable
- Identifier
- Related Resources
- 2019 version (post-peer review) of this item: Lercari, Nicola; Busacca, Gesualdo; Cox, Grant; Aboulhosn, Jad; Guillem, Anaïs; Campiani, Arianna (2019). Çatalhöyük, Shrine 10 Sequence All Props. In Data from: A Glimpse through Time and Space: Visualizing Spatial Continuity and History-making at Çatalhöyük, Turkey. UC San Diego Library Digital Collections. https://doi.org/10.6075/J0HM56TF
- De Contenson, H. (1968). J. Mellaart: Çatal Hüyük: A Neolithic Town in Anatolia. London: Thames and Hudson, 1967. 232 pp., 136 pls. (15 in colour), 56 figs. 84s. Antiquity, 42(165), 72-74. https://doi.org/10.1017/S0003598X00033998
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- License
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Creative Commons Attribution-NonCommercial 4.0 International Public License
- Rights Holder
- UC Regents
- Copyright
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Under copyright (US)
Use: This work is available from the UC San Diego Library. This digital copy of the work is intended to support research, teaching, and private study.
Constraint(s) on Use: This work is protected by the U.S. Copyright Law (Title 17, U.S.C.). Use of this work beyond that allowed by "fair use" or any license applied to this work requires written permission of the copyright holder(s). Responsibility for obtaining permissions and any use and distribution of this work rests exclusively with the user and not the UC San Diego Library. Inquiries can be made to the UC San Diego Library program having custody of the work.
- Digital Object Made Available By
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Research Data Curation Program, UC San Diego, La Jolla, 92093-0175 (https://lib.ucsd.edu/rdcp)
- Last Modified
2023-05-22