Çatalhöyük, South Area, 'Shrine' 10 All Buildings
3-D render of all superimposed buildings in the sequence
3-D render displaying 'Shrine' 10 Sequence levels. It was created in Unity 3D
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Snapshot captured in Unity 3D. File format is PNG
Unity 3D Demo Win64 Executable
This archive includes a fully functional demo of the 3-D reconstruction app we created in Unity 3D. The demo is Win64 only.
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This demo was created in Unity 2018.2. To run the demo, please do the following: Unzip the file on your Win64 PC. Open the S.10_Sequence_Demo_Win64 folder. Double click S.10_Sequence_Demo.exe. A pop-up window will prompt resolution and quality settings > choose what fits best your PC specs. Start navigating the 3-D reconstructions. To display the interactive controls help, hold down [H] key.
Unity 3D Demo All Assets package
This file includes all assets needed to recreate the entire 'Shrine' 10 Sequence 3-D reconstruction demo in the game engine Unity 3D. It features the entire Unity app with two Scene, our custom camera for realistic rendering, and scene exploration tools. The first Scene includes all of the buildigns in the 'Shrine' 10 Sequence with realistic graphics shaders, which can be used to explore individual 3-D reconstructions of buildings and explore the lighting condition in Neolithic interior environments. To improve lighting simulation, the relative position of buildings in Scene 1 does not represent the archaeological record and documented building elevation.The second Scene includes all of the buildings in the 'Shrine' 10 Sequence with correct elevations and overlay .To improve legibility of overlapping architectural features and floors, this scene does not provide realistic light and materials rendering.
|Technical Details|| |
This custom asset package was created in Unity 2018.2 and may not be compatible with older versions of this game engine. To edit, run, and rebuild the demo in Unity, please do the following: Download and install Unity 3D 2018.2 or later at https://unity3d.com/get-unity/download. Create a New Project you want to import Assets into. Choose Assets > Import Package > Custom Package… to bring up up File Explorer (Windows) or Finder (Mac). Select the package you want from Explorer or Finder, and the Import Unity Package dialog box displays, with all the items in the package pre-checked, ready to install. (See Fig 4: New install Import Unity Package dialog box.). Run the Game Engine by clicking Play. Start navigating the 3-D reconstructions. To display the interactive controls help, hold down [H] key.
- Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük
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- Cite This Work
Lercari, Nicola; Cox, Grant; Busacca, Gesualdo; Campiani, Arianna; Aboulhosn, Jad (2018). Çatalhöyük, South Area, 'Shrine' 10 All Buildings. In Data from: A Glimpse through Time and Space: Visualizing Social Memory and History-making at Çatalhöyük. UC San Diego Library Digital Collections. http://doi.org/10.6075/J0057D8C
3-D reconstruction of the entire Çatalhöyük 'Shrine' 10 sequence of buildings (Buildings 17-6-24/VII.10-VI.B.10-VI.A.10) in the South Area. This sequence is one of the longest and most repetitiously reconstructed sequence of buildings ever documented at Çatalhöyük, encompassing the early and middle levels of the East mound. This 3-D reconstruction is based on multifaceted archaeological data, encompassing two very different investigation periods and research methodologies: the first being the legacy data from Mellaart’s excavations in the 1960s, upon which the reconstruction of ‘Shrines’ VI.10 and VII.10 are based, comprised mainly of excavation plans, hypothetical reconstructions, textual descriptions and a limited photographic corpus; the other being a larger, more detailed and more diversified dataset produced by the ÇRP between the 1990s and the present—that we used for the reconstruction of Buildings 6 and 17. This second collection of data includes excavator’s discussions and diaries, GIS-based plans, a massive archive of photographs and videos, published annual reports (e.g. Çatalhöyük 2015), and final publication
- Related Publications
Hodder, I. 2007. Çatalhöyük in the Context of the Middle Eastern Neolithic. Annual Review of Anthropology 36 (1):105-120. https://doi.org/10.1146/annurev.anthro.36.081406.094308.
Hodder, I. 2014. Introduction and Summary of Summaries. In Integrating Çatalhöyük: Themes from the 2000-2008 Seasons, edited by I. Hodder: British Institute of Archaeology at Ankara.
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